Audio Direction Finding

Based on the same sort of triangulation that is used to pinpoint the source of gunfire in some cities, I think I could, using three microphones, build a 3-D model of the soundscape.

Each microphone records continuously. Downstream, the computer matches peaks and troughs and tries to determine the position of the sound source relative to the three mics.

I feel confident that I could place the loudest sound, but other ones might be trickier 😉

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